Certain segments of the grass will randomly move to the foreground layer, which means you can disappear behind them. Designed to give the appearance of a 4:3 NES game on a wide 3DS screen, you can fall off the screen at the black bars on the sides. This stage has been unlockable in the Wii U version of the game since launch, but it was added to the 3DS version for free later. Welcome to Duck Hunt, home stage of Duck Hunt, from Duck Hunt. There's no way to save stage layouts but most of them can be recreated in the stage builder if you find something you really like. Lava will do 25% damage to anyone who touches it. If the path runs off screen, it will move beyond the blast line, KO'ing anyone without the foresight to get off. There are different types of platforms, including conveyor belts, thick and thin regular platforms, and moving platforms that will travel along a visible path. "?" blocks contain items, and tend to favour Mario items such as mushrooms and shells. Donut Lifts will fall after they've been stood on for a specific amount of time, cumulatively. Various objects and elements can be used, and they won't all be used every time. The stage can be either a standard floating island type stage, or a walk off stage. If the default stage music is being used, it will also switch to match the visual style. The "theme" of the stage switches among four different Mario games, but this is purely aesthetic. Once it starts, it remains the same until the end of the match, with a hand (or paw) occasionally appearing to reset any broken blocks or fallen platforms. This stage, inspired by Super Mario Maker, is randomly generated when the match begins. It will appear and a random place and do a little damage to anyone who gets sucked into it before blowing them straight up. The only thing to watch for is the small tornado that appears from time to time. The small structure on the right side has a solid roof. The upper one is close to the upper blast line. The central tower has three platforms on it. Try using the undersides to bounce enemies off of to arc them down. The two triangular blocks can interfere with your launches. Be aware of where it is when knocking your opponent away, as it is naturally easier to recover of the long lower platform is on your side. Most notably are the bumper, constantly floating slowly left and right above the upper platform, and the lower platform, which moves through the central platform left and right. This strangely cramped stage has a few little tricks and traps. ![]() This stage first appeared in the very first Super Smash Bros. It's just a nice reference to Street Fighter II, as is the fact that the music changes when time gets low or someone is about to lose their final stock. The small signs will break if you launch an enemy near them. The left side is more for aerial battles while the right is better for ground skirmishes. The right side has two larger platforms that run all the way off the side of the stage. The left side has two small platforms, one on top of the other. This stage is a fair battleground with no tricks or gimmicks. This will push them towards the edge of the stage, but not over it. The only remarkable thing about this stage is the fact that sometimes Wispy Woods will turn towards the fighters and blow air at them. This was our Battlefield before we had access to a Battlefield. The classic stage from the first game in the series. DLC stages can be bought for one version or both for a discount. Stages are available as DLC, either alone or as part of bundles with characters. for Nintendo 3DS Guide > Stages > DLC Stages In the background, various angels appear, but they do not get involved in the match aside from shaking the screen. The stage will cycle in and out of Paradiso. In addition, the 7th set of the prior set will never be the 1st set of the next set. There are 7 sets of platforms that come in and while random until all 7 cycle through, a set will not reappear. ![]() The thick platforms will still carry players offscreen. ![]() They will shake and the thin platforms will rise and force the players onto the main platform like Kalos Pokémon League. Periodically, sets of platforms will come around. The part with the clock is slightly lower than the main stage. The main stage is a mostly flat platform of the clock tower face falling from a mountainside.
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