![]() that invocation removes the range limitation, but says absolutely nothing about other limitations, which presumably remain the same. the rules for familiars already tell you it does. It doesn't need to say it uses your action. Alert will prevent your enemies from gaining advantage to attack you while they're hidden from you (while not preventing them from gaining disadvantage to attack you while you're hidden from them, ergo net disadvantage for them), while Cunning Action: Hide in the smoke will allow you to probably attack at advantage every turn, in addition to the obvious defensive benefits of enemies not knowing your location. The closest you can come is to take both the Alert feat and Rogue 2, and then hang out on the fringes of the smoke cloud. But IIRC that chews up your action, plus trying to control your actions from a third-party perspective is probably (IMO) enough to grant you disadvantage on whatever you're attempting anyway. Edit: although, you can see through your familiar's eyes, and some familiars (bats) have blindsight. To my knowledge, there is no way to gain blindsight in (demi)human form using published (non-Unearthed Arcana) material. Opposable thumbs and all.I'm afraid you're out of luck then. So, of course, being able to use a spell with a somatic component and hold a firestarter in my hand is ideal. Trying to actively employ a creative use of the gnomish firestarter and the pyrotechnics spell from the Elemental Evils supplement. I'm designing a build that replicates the Devil's Sight + Darkness combo, only. Darkness can be cast on an object, so it can move, and be turned on and off (by covering the object), can be pierced by some vision powers, and be canceled out by various spells that produce light.Exactly this, actually. Which could just exist if you are outside (the DM controls the weather most of the time), or a breeze can be created by a spells. Fog Cloud is stationary and can be removed with a light breeze. Fog Cloud is superior to Darkness in radius, and duration. So if you want to represent the enemies picking locations without perfect knowledge, you need a randomization system (or just always right at 5' and always wrong further away).įog Cloud and Darkness have the same overall effect, but have different magical properties. ![]() It’s also problematic as the DM since you know where the enemies and PCs are. This does make it problematic to represent in theater of the mind (you might not have exact locations) and tactical combat using minis (because that removes the guesswork if the players can see it). You can make it quite hard to guess if the PC is far away. If you want melee to continue without a major interruption, you can allow people within 5’ to use the information they have (sound, smell, and the direction of any previous attack) to tell where enemies within 5’ are, so they don’t have to guess unless the enemy runs away or hides. It’s up to the DM how hard this guessing is, and how much information the player has. As each creature should be guessing at the targets location. You also need to read the section in the PHB p.194 Unseen Attackers and Targets. It's actually a great equalizer, as long as nobody has special senses. So being prone, using ranged attacks in melee, invisibility, fairy fire, Reckless Attack, etc, no longer matter. Since you can only apply advantage and disadvantage once, all other sources of advantage or disadvantage are no longer applied. When everyone suffers the penalty of being blind (without actually being blind): Everyone gets disadvantage to attack, and advantage to attack the blind target, so it always balances out to a normal roll. It's mechanically very similar to magical Darkness. You can’t see someone 5 feet away, or even 5 inches away. ![]() ![]() Fog Cloud is magical fog, it is ludicrously dense fog. Mechanically everyone suffers the penalty of being blind in an area of Heavy Obscurment, unless they have a special sense (like blindsight or tremorsense). Melee attacks work exactly like all other attacks inside the area of obscurement.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |